Sunday, 29 January 2017

Triptico Plus

A Trip for a New Go: Triptico!


Welcome to my regular week posting!

This week we will look into Triptico, an online tool for creating quiz, bingo, word game, word magnets and many more. It’s an amazing tool where we can easily author language related games within a short while.

Lazzaro (n.d) says the four engagement loops in online games are: hard fun: challenge to accomplish, easy fun: curiosity for further exploration, serious fun: amusement, relaxation and learning and people fun: social bonding. We find predominantly first three aspects of fun in Triptico. For instance, while playing word magnate, there persists a challenge to create a whole block (can be a sentence out of all fragmented phrases or words) which is a hard fun. It makes the learners curious to get a complete block out of broken down segments, resultantly, they engage in exploration to find out a complete block, this is easy fun. They are excited in achieving the complete block and move further which is serious fun. People fun seems to be absent here but if it is played in a group, the latter fun can be incorporated too.

Another feature, Triptico entails is the alignment to tactile interfaces. It becomes highly interactive to run in the devices having capacitive touchscreen or in interactive whiteboards. Learners can touch onscreen and spin and move the words so they can have ‘whole-body experience’ (Higgins, 2005 in Walker and White, 2013, p.112).

How to create games?
This screen capture video created by the author may be helpful to direct you on creating ‘find ten’ online quizzes in Triptico.


For more, you may visit this link.

Advantages
  • Teachers can create variety of games for all level through Triptico.
  •  It can be created in a short span of time as the template is user-friendly
  • The games can be graded as per the level of learners.
  • Answers can be immediately provided to the learners so it has the potential for     providing immediate feedback.

Limitations
  •  It is better suitable for the interactive white board or devices having high capacitive touch screen rather than for normal screening.
  • There’s only a 7-day free trial and after that the user needs to pay £15 per year under individual membership.
  •   It also basically tests understanding or memorization rather than testing higher order skill.

Here's a magnet game which you may love to play.

References
Lazzaro, N. (n.d). The Four Keys to Fun.  Retrieved from http://www.nicolelazzaro.com/calendar/


Walker, A. & White, G. (2013). Technology enhanced language teaching: Connecting theory and practice. Oxford: OUP.

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